Data taken from MARVEL Tōkon: Fighting Souls ranked ladder. Teams are gathered every day, manually, at various intervals. All data you see is from real teams that showed up on the ladder over this time period. This is not a completely inclusive list and this data is just a snapshot of 11,769 teams as of 31 August 2026.
Every playable character, ranked by how often they are picked. The bar behind each name is that character's own split across the four slots. Drawn from 11,769 teams.
BladeSamurai Outriders
42%4,983 teams
2
MagikUnbreakable X-Men
42%4,915 teams
3
Spider-ManAmazing Guardians
36%4,289 teams
4
MagnetoKnights of Doom
31%3,697 teams
5
Black PantherFighting Avengers
26%3,013 teams
6
CarnageKnights of Doom
25%2,895 teams
7
LokiSamurai Outriders
23%2,723 teams
8
Doctor DoomKnights of Doom
20%2,412 teams
9
DeadpoolSamurai Outriders
18%2,106 teams
10
StormUnbreakable X-Men
16%1,920 teams
11
Star-LordAmazing Guardians
15%1,762 teams
12
Ghost RiderSamurai Outriders
15%1,754 teams
13
Iron ManFighting Avengers
15%1,741 teams
14
Green GoblinKnights of Doom
14%1,643 teams
15
WolverineUnbreakable X-Men
13%1,548 teams
16
Captain AmericaFighting Avengers
11%1,263 teams
17
Ms. MarvelAmazing Guardians
10%1,230 teams
18
Peni ParkerAmazing Guardians
10%1,188 teams
19
HulkFighting Avengers
9%1,065 teams
20
DangerUnbreakable X-Men
5%646 teams
21
The Champion
2%283 teams
Who gets played in each of the four slots, ranked. Percentages are a share of all 11,769 teams, so the four columns compare directly against each other.
Magik
13.0% 1,532
2
Spider-Man
10.0% 1,181
3
Black Panther
9.5% 1,119
4
Loki
7.3% 862
5
Wolverine
6.5% 770
6
Ghost Rider
6.4% 758
7
Blade
5.6% 664
8
Star-Lord
5.1% 596
9
Captain America
4.9% 571
10
Deadpool
4.7% 555
11
Storm
4.2% 489
12
Peni Parker
4.0% 471
13
Carnage
3.8% 453
14
Ms. Marvel
3.7% 431
15
Doctor Doom
2.5% 299
16
Iron Man
2.5% 291
17
Hulk
1.7% 202
18
Danger
1.3% 154
19
Magneto
1.1% 126
20
The Champion
1.1% 124
21
Green Goblin
1.0% 121
Spider-Man
12.7% 1,494
2
Magik
9.9% 1,167
3
Deadpool
7.9% 929
4
Iron Man
7.5% 884
5
Blade
7.1% 836
6
Doctor Doom
7.0% 822
7
Storm
6.8% 802
8
Star-Lord
5.5% 649
9
Green Goblin
5.0% 593
10
Loki
5.0% 592
11
Magneto
5.0% 590
12
Carnage
4.7% 557
13
Black Panther
4.3% 506
14
Peni Parker
2.2% 254
15
Captain America
2.0% 230
16
Ghost Rider
1.9% 224
17
Wolverine
1.7% 200
18
Danger
1.4% 163
19
Ms. Marvel
1.3% 156
20
Hulk
0.9% 110
21
The Champion
0.1% 11
Magneto
18.0% 2,124
2
Black Panther
10.8% 1,268
3
Doctor Doom
9.0% 1,064
4
Spider-Man
8.4% 984
5
Magik
8.2% 964
6
Loki
5.3% 620
7
Ghost Rider
4.7% 551
8
Wolverine
4.2% 495
9
Hulk
4.0% 466
10
Green Goblin
3.9% 463
11
Deadpool
3.7% 435
12
Carnage
3.2% 374
13
Blade
2.8% 333
14
Ms. Marvel
2.8% 324
15
Peni Parker
2.6% 303
16
Star-Lord
2.5% 291
17
Captain America
2.2% 260
18
Storm
1.8% 211
19
Iron Man
1.2% 142
20
The Champion
0.4% 49
21
Danger
0.4% 48
Blade
26.8% 3,150
2
Carnage
12.8% 1,511
3
Magik
10.6% 1,252
4
Magneto
7.3% 857
5
Loki
5.5% 649
6
Spider-Man
5.4% 630
7
Green Goblin
4.0% 466
8
Iron Man
3.6% 424
9
Storm
3.6% 418
10
Ms. Marvel
2.7% 319
11
Hulk
2.4% 287
12
Danger
2.4% 281
13
Doctor Doom
1.9% 227
14
Star-Lord
1.9% 226
15
Ghost Rider
1.9% 221
16
Captain America
1.7% 202
17
Deadpool
1.6% 187
18
Peni Parker
1.4% 160
19
Black Panther
1.0% 120
20
The Champion
0.8% 99
21
Wolverine
0.7% 83
Every playable character banded by how often they are on a team at all. This is inclusion, not power: it counts how often people pick someone, and makes no claim about whether they are strong. Drawn from 11,769 teams.
Average is 19.0%, because every team holds four of the 21 characters. A band is a range of that percentage and nothing else, so a character moves between bands when players pick them more or less often — never because anyone judged them.
Every playable character banded by how often they are played in this slot. This is inclusion, not power: it counts how often people pick someone, and makes no claim about whether they are strong. Drawn from 11,769 teams.
Average is 4.8%, because every team holds exactly one character per slot. That is four times smaller than overall inclusion, which is why these bands are cut lower. A band is a range of that percentage and nothing else, so a character moves between bands when players pick them more or less often — never because anyone judged them.
Every playable character banded by how often they are played in this slot. This is inclusion, not power: it counts how often people pick someone, and makes no claim about whether they are strong. Drawn from 11,769 teams.
Average is 4.8%, because every team holds exactly one character per slot. That is four times smaller than overall inclusion, which is why these bands are cut lower. A band is a range of that percentage and nothing else, so a character moves between bands when players pick them more or less often — never because anyone judged them.
Every playable character banded by how often they are played in this slot. This is inclusion, not power: it counts how often people pick someone, and makes no claim about whether they are strong. Drawn from 11,769 teams.
Average is 4.8%, because every team holds exactly one character per slot. That is four times smaller than overall inclusion, which is why these bands are cut lower. A band is a range of that percentage and nothing else, so a character moves between bands when players pick them more or less often — never because anyone judged them.
Every playable character banded by how often they are played in this slot. This is inclusion, not power: it counts how often people pick someone, and makes no claim about whether they are strong. Drawn from 11,769 teams.
Average is 4.8%, because every team holds exactly one character per slot. That is four times smaller than overall inclusion, which is why these bands are cut lower. A band is a range of that percentage and nothing else, so a character moves between bands when players pick them more or less often — never because anyone judged them.
Blade is usually played at Assault Assemble.
In 42% of all teams·1st most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Magik leans toward Point, but turns up in every slot.
In 42% of all teams·2nd most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Spider-Man is usually played at Shooter Assemble or Point.
In 37% of all teams·3rd most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Magneto is usually played at Vertical Assemble.
In 31% of all teams·4th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Black Panther is usually played at Vertical Assemble.
In 26% of all teams·5th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Carnage is usually played at Assault Assemble.
In 25% of all teams·6th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Loki leans toward Point, but turns up in every slot.
In 23% of all teams·7th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Doctor Doom is usually played at Vertical Assemble.
In 21% of all teams·8th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Deadpool is usually played at Shooter Assemble.
In 18% of all teams·9th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Storm is usually played at Shooter Assemble.
In 16% of all teams·10th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Star-Lord is usually played at Shooter Assemble or Point.
In 15% of all teams·11th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Ghost Rider is usually played at Point.
In 15% of all teams·12th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Iron Man is usually played at Shooter Assemble.
In 15% of all teams·13th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Green Goblin leans toward Shooter Assemble, but turns up in every slot.
In 14% of all teams·14th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Wolverine is usually played at Point.
In 13% of all teams·15th most picked of 21
Spider-Man
25%
Captain America
14%
Black Panther
12%
Each row is the most common pick in that slot among teams that run them on point.
Captain America is usually played at Point.
In 11% of all teams·16th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Ms. Marvel leans toward Point, but turns up in every slot.
In 10% of all teams·17th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Peni Parker leans toward Point, but turns up in every slot.
In 10% of all teams·18th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Hulk is usually played at Vertical Assemble.
In 9% of all teams·19th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Danger is usually played at Assault Assemble.
In 6% of all teams·20th most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
The Champion is usually played at Point.
In 2% of all teams·21st most picked of 21
Each row is the most common pick in that slot among teams that run them on point.
Pairs and threes ranked by lift. Above 1.00 means players choose them together more often than their separate popularity explains; below 1.00 means less often. Drawn from 11,769 teams.
Lift compares how often a combination appears against how often it would appear if people picked independently. Above 1.00 means players are putting them together on purpose — it is not a claim that the combination is strong. Combinations seen fewer than 118 times are left out, because a ratio built on a handful of picks moves on chance alone. Only 4 of 73 trios clear 1.00, against 28 of 160 duos: a team has four slots, so three popular characters crowd each other more than independence predicts.